About


EvilEye

Chad McKinney is an experimental musician/electronic necromancer. He has an MFA in Electronic Music and Recording Media from Mills College where he studied with Chris Brown, John Bischoff, and Roscoe Mitchell. He received his Bachelor of Music degree in 2007 from the University of Oklahoma, studying with Christian Asplund, John Haek, and Michael Lee. McKinney has recently been studying towards a doctorate at the University of Sussex under Nick Collins where he is researching topics in network music. When not programming Chad is performing with the transcontinental network laptop quartet glitch lich, brewing beer with his wife, Jessica McKinney, as well as designing small video games and playing noisey math metal.

Chad McKinney
seppukuzombie@gmail.com


download my CV as pdf here.

Chad McKinney

Curriculum Vitae


chad@chadmckinneyaudio.com

http://chadmckinneyaudio.com/



EDUCATION


Ph.D. Music Informatics, University of Sussex, Brighton, UK. October 2011 - Current


M.F.A. Electronic Music & Recording Media, Mills College, Oakland, CA. May, 2009


B.M. Music Composition (with distinction), University of Oklahoma, Norman, OK. May, 2007



PROFESSIONAL EXPERIENCE


Teaching Assistant, University of Sussex

Run labs, mark work, and occasionally give lectures. 2011 – current.


Music for Children LLC

Piano and Guitar private and class lessons. September 2007 – September 2011.


SuperCollider Contractor

Independent contractor for SuperCollider coding assistance. July 2009 – September 2010.


Infinite Improbability LLC

co-owned video game music production company. May 2005 – September 2007.



PUBLICATIONS


An Interactive 3D Network Music Space

Proceedings of the international conference on New Interfaces for Musical Expression, 2013.


Brewing Britain

Recipes and interview included in a survey of home brewers in England, authored by Andy Hamilton, Bantam Press, 2013.


Liveness in Network Music Performance

Presented at Live Interfaces: Performance, Art, and Music, 2012.


Visualization of Network Based Multi-User Instruments

Presented at Live Interfaces: Performance, Art, and Music, 2012.


Yig: The Father of Serpents

Proceedings of the Sound and Music Computing conference, 2012.


OSCthulhu: Applying Video Game State-Based Synchronization to Network Computer Music

Proceedings of the International Computer Music Conference, 2012.


Glitch Lich: Evolution of An Intercontinental Laptop Band

Proceedings of the Symposium for Laptop Ensembles and Orchestras, 2012.


Glitch: Designing Imperfection

Art included in a compilation of glitch artists, curated and authored by Iman Moradi, Ant Scott, Joe Gilmore, and Christopher Murphy, Mark Batty Publishing, 2009.


Metagaming: Experiments With Art And Games

Master's thesis, Mills College, 2009.


Hellgate: London

Music composed for the video game sound track, 2007.


Cinderella: an Interactive Story book

Music for an on-line interactive storybook, 2006


Moment Trio – Constructions One

Mastering service for a recording released on Foxglove records, 2005



HONORS, GRANTS, RESIDENCIES, AND AWARDS

2013 – Guest Lecture at Mills College on network music and Glitch Lich

2013 – Residency at the University of Texas A&M, performance and lecture with Glitch Lich.

2011 – Sussex 50th Anniversary Research Scholarship

2011 – Performance in the 2011 Sound and Computer Music conference in Italy

2010 – Inclusion in the Deustchland Radio Kultur broadcast

2010 – Performance in the 2010 SuperCollider Symposium in Berlin

2009Frog Peak Collective Award, Mills College.

2008Graduate Music Alumnae Scholarship, Mills College.

2008 – Inclusion in the Village Radio Nomad Project broadcast.

2007Graduate Research Opportunities Program Grant, Mills College.

2007 – Inclusion in the 60x60 project Midwest Mix.

2006Undergraduate Research Opportunities Program Grant, University of Oklahoma.

2006OU Percussion Composition Contest winner, University of Oklahoma.

2005Kirkpatrick Memorial Scholarship, University of Oklahoma.



SOFTWARE AND PROGRAMMING LANGUAGES


C/C++, Java, SuperCollider, OpenGL, GLSL, HTML/CSS, JavaScript, Haskell, Python, Perl, Lua, Ruby, Processing, Max/MSP, Pure Data


WORKSHOPS GIVEN


Networked Interfaces and Multimedia for NIME at KAIST, Daejeon, Korea. May, 2013.


SuperCollider workshop at 21 Grand in Oakland, CA. November 2010.